Basic Animation

A little SOUND bakes a BIG difference:
Voice and Dialogue
Sound Effects
Background Music

ADDING Sound files

  • AUDIO can be acquired from
    • 1. The SOUND LIBRARY already built in to FLASH
      FILE formats like AIF, WAV or MP3 found on our HANDOUTS server (HANDOUTS - MAY - MEDIA AUDIO)
    • 2. A MICROPHONE or Headset - check out the AUDIO instructions
    • 3. DOWNLOADS from the Internet - Google Search and look for the DOWNLOAD links
      • You can usually download MP3, WAV or AIFF files by RIGHT MOUSECLICKING the appropriate links and choosing to SAVE LINK AS. Make note that the download seems to have an MP3, WAV or AIF extension before it downloads - if not, locate a better link.
  • Import SOUND FILES into flash using FILE - IMPORT - IMPORT TO LIBRARY
  • Sound is attached to specific FRAMESin your timeline
    1. Create or Choose an empty keyframe
    2. Drag the sound onto the stage for that keyframe OR
    3. Alter the SOUND properties for that keyframe


You can find royalty free SoundFX, Music Loops on many websites - here are a few of the more popular choices:

To download a sound file, locate it's LINK and RIGHT MOUSECLICK on it; use "SAVE TARGET AS", and save it to your own storage space.

SOUND QUALITY - Fix your "Publish Settings"

When you publish or test your animations, the default sound quality is "dumbed down" to keep the file sizes down. You need to edit your PUBLISH SETTINGS to yield a better quality product:

  2. Click on the FLASH tab in the middle of the dialogue header
  3. One at a time, click the SET button for both the audio STREAM and EVENT
    1. For each, choose 160kbps for the best audio quality (but at bigger file sizes)

When you next SAVE your file, it will retain these new settings.


  • Select the FRAME that stores your sound file
  • Check the PROPERTIES TAB
    Under SOUND, change the EFFECT to CUSTOM
  • Flash_SoundEdit01.png

    You can adjust the VOLUME using the handles at the top left corner of each "track"
  • Flash_SoundEdit02.png
  • Adjust the ZOOM with the tools in the bottom right
  • Clip the start and end points using the sliders in the middle

Using the SYNCH mode - EVENT vs STREAM
There are two useful modes for sound synch:
  1. EVENT is the default. Sounds are located at specific times in your production, and synch up perfectly with your animation
    1. EVENT sounds will play out completely and cross over scenes once activated. This can be great for use in soundtracks and music, but you may need to STOP the sound event to end a scene (see below)
  2. STREAM sometimes falls out of synch (OOS) but can be useful in two ways
    1. To MONITOR the sound as you're scrubbing through the timeline; Use it when editing a lip synch exercise
    2. To ensure that a scene plays completely through a sound file before proceeding to the next scene.


  • Put a keyframe at the point that you want the sound to stop
  • Attach the SAME SOUND that you want to STOP to that new frame
  • Use PROPERTIES to set the EVENT to STOP
    The sound should now stop at that exact frame for you!
  • Flash_SoundEdit03.png